Lightmap AlphaTest Shader not Working on Android

I Currently have a problem with the Lightmap AlphaTest Shader (Mobile/Legacy/Lightmap). I’m using this shader because of the alpha cutoff since for the HUD. In the Editor it works fine and as expected but on the mobile (Samsung Galaxy S), the game just stops at the splash screen and then it exits. What am i doing wrong?

Why are you using a lightmap shader for you HUD? Why not use an unlit alpha cut-out shader?

HI Again. First of all Thanks for the reply. I tried using the Unlit cut-out shader aswell. In that case the game loaded, but health bar was not rendered.