As you can see in the image below, there is something really wrong going on with the decoding of Lightmaps when I build for a Windows Surface 2 (non pro).
Anyone has any idea where to start to try and fix this? Should I edit the DecodeLightmap function? Because something is not done right for the platform.
The lightmap is uncompressed.
Hi, what resolution are the lightmaps?
It’s 75, but not really, because I have scale in Lightmap for almost every mesh in the scene (as we move away from where the camera is) and most meshes have less than 1 so the average is less than that.
It all fits into a 1024x1024 lightmap.
It’s also not specific to this scene, but it’s really obvious in this one.