I want users to be able to add static objects, such as buildings, to the scene, is it possible to lightmap it once it’s added at runtime? I don’t want to pre-lightmap these objects as I want the user to have full control over the location and orientation.
So instance a prefab, temporarily enable a realtime light, lightmap this instance, then disable the light and display the lightmapped mesh. I figure I can display a under construction mesh until it’s finished.
Possible/impossible?