Lightmap at runtime?

I want users to be able to add static objects, such as buildings, to the scene, is it possible to lightmap it once it’s added at runtime? I don’t want to pre-lightmap these objects as I want the user to have full control over the location and orientation.

So instance a prefab, temporarily enable a realtime light, lightmap this instance, then disable the light and display the lightmapped mesh. I figure I can display a under construction mesh until it’s finished.

Possible/impossible?

Hmm, seems it’s impossible, I’d need to have predefined location and orientation for the buildings with premapped lightmaps. Any input would still be helpful though.

This is something that you could read about on the unity blog…

Thanks for the info :]