I know this has been mentioned before, but so far I don’t recall seeing anything other than the extremely frustrating ‘might be in the next beta’ response, which is no use to anybody.
Currently light map baking, particularly with a terrain, just doesn’t work. At all. Not even on a relatively small 400x400 terrain. With GI being a primary U5 feature, one would imagine having it actually working would be quite a high priority. Surely you guys have a timeline to work to. I would just like to know when this is likely to be resolved. Are we looking at a week. A month. 6 months. Unity 6?!?
I know it’s beta, but come on now, communication is key, and having such a huge feature completely broken at this stage is kind of crazy.
U5 is great, and overall I’m very happy with it. I just want you to talk to me. We used to talk all the time. Why don’t you talk to me any more?
I’m interested in this also. I understand it’s an alpha release, and some things aren’t there or don’t work. But it would be nice to know how this is going.
We’ve all been here patiently waiting for this fix. Lightmapping a very very basic scene still takes over 20 or so minutes, minimum. It’s far too long. Also the second you put a terrain in your scene, don’t even bother. Been waiting for them to fix up lightmapping speed & make terrain baking work.
I think they intend to finish it before the release of Unity 5… if they didn’t I mean… every Unity user would get really angry. It’s absolutely something they can’t ignore. I’m sure it’ll be fixed in a patch release or so. Just got to wait.
IMHO, they should keep ‘legacy lightmapping’ (Beast) support at least for a few 5.x versions, particularly for mobile developers and those who will be upgrading existing projects to 5.0.
The new GI system and physically-based rendering won’t be relevant to most real-world mobile projects for a few years yet (as you’ve generally got to support the iPhone 4S, and even slower Android devices), and the existing system is a tried+tested solution.
I’ve had endless issues and at this time I am just disabling any and all lightmapping till it is stable. My unbaked scenes are looking a lot better than the baked ones and for me a good opportunity to experiment with optimisation without reliance on baked scenes. Will try it again with b19 of course grins
Yes, we do intend to speed up terrain baking. We have a repro case for that alredy, but if you could send a repro project with just the terrain that causes the issues that would be appreciated.
(The bug will most likely get resolved as a duplicate, but we will use it to verify the solution against it.)