Lightmap Blurred out

Hi all,

kind of new to the lighting thing. Basically what happened is our team decided to fix the lighting for performance reasons. My lights were already set to baking, and the autobaking is on. This is how it looked before the optimization:

After:

Before baking:

After baking:

Tried a lot of options, but getting a bit clueless.
Lighting settings:

Looks like you need “Directional specular” mode, but it was removed from Unity 5.6.
Try it in Unity 5.5. Does it gives you what you want?