Lightmap brightness popin with LOD

What you guys say? It’s impossible to get LOD > 0 not to have drastically different brightness level than LOD0 which causes massive popin effect. You need to pump up texel scale basicly to 1 to mitigate it. Which is not practical

also having this problem. the LOD workflow with lightmaps is extremely bad. possible solution would be to allow stacking of UVs in the lightmap atlas (so that LODs would sample the same baked pixels as the LOD0)