Hi,
This is my problem (Unity 2020.3) :
In the editor,
1/ If you bake lighting for a SINGLE scene (not in additive mode).
2/ Then you load another scene and just set it as active (with right click=> set active).
=> All lightmap datas are moved from previous folder to new scene folder.
=> The new scene have a new LightingDataAsset where are attached the lightmaps from the previous scene.
3/ Finally, if you bake the new scene SINGLE. You lose all datas from the first scene because they are overwritten.
This can be easily reproduced by anyone with 2 new scenes.
I think this is maybe relative to Additive lightmaps current bug ( Multi scene lightbaking with some scenes being variable ), but in this case this is just a basic strange behaviour that i can’t explain.
At this point, I just can’t bake lights for my scenes and I am stuck here…
Any idea?
Thanks a lot,
Best regards,
André