Hi guys, i’m relatively new at unity, and i ran into a problem with shadows. My problem is that i have 8 lights that have to cast shadows, but that obviously takes a lot of processing power. All the objects on the scene are static. My thought is, unity have to reprocess all the real-time shadows because the objects can move, but at my scene they don’t, why can’t i make the unity process the shadows once. I saw that there is the lightmap option, but the lightmap never looks like the realtime shadows. If someone understood my problem, please help.
Ps:Sorry about my English.