"Lightmap Factor" on details, Terrain

In the docs about Details on terrains, it talks about a “Lightmap Factor” setting:

http://docs.unity3d.com/Documentation/Components/terrain-Grass.html

This setting is not present in my version of Unity. My Unity is version 4.1
Do I miss something here? How do I get to have this setting?

Hey,

This was removed some 3 years ago, this change was to improve how lightmapping looked in forward rendering, now lightmapping terrains works better in both forward and deferred rendering.

So, basically you don’t need lightmap factor any more afaik.

Thanks,
Chris

Ok… thx:)