Lightmap in scene A causes lighting in scene B to look weird, even when scene A is not loaded.

I have two scenes. Scene A has baked global illumination. Scene B does not.

Scene A
7966992--1021587--upload_2022-3-15_20-36-25.png

Scene B
7966992--1021590--upload_2022-3-15_20-36-36.png


I load scene A, then load scene B additively.

Scene B when Scene A has lightmap baked,
7966992--1021593--upload_2022-3-15_20-40-58.png

Scene B when Scene A has lightmap cleared.
7966992--1021596--upload_2022-3-15_20-44-56.png


None of my scene B renderers have a lightmap assigned (obviously).
7966992--1021620--upload_2022-3-15_20-55-14.png

If I load scene B without loading scene A, the result is still the same…
It’s very weird that a scene that isn’t even loaded affects a loaded scene.

I really only want to use lightmaps for scene A and not for scene B.
And I also want to sometimes have both scenes loaded at the same time, additively.
Help?


[Edit]
For more context, scene A has dozens of baked lights. Scene B has zero baked lights.
Scene B uses a realtime directional light for lighting. This light keeps moving and rotating.

Okay, nevermind. I’m an idiot. This is just a case of PEBKAC.

The solution is to create two Lighting Settings assets.
One for no baked lights, the other for baked lights.

7967013--1021635--upload_2022-3-15_21-21-27.png

Scene A gets the Lighting Settings for baked lights.
Scene B gets the Lighting Settings for no baked lights.

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