Lightmap is baking non-static, realtime lights?!

Hello, I’ve got a huge problem.

When I’m trying to bake my scene, the lightmap bakes also the lights which are clearly marked as Non-Static and Realtime. Is this a bug or should I do something else to fix this?

OK, turning ON the Precomputed GI (with 0.0001 resolution) fixed the problem. Then it can be turned off.

Clearly a bug. Then if you want to have Baked GI with static baked light you still get GI from your non-static realtime light as well