I working with a team, one guy make the object in Maya, i’m making the lightmapping in unity 3 and another guy making the final programmation.
My probleme!. i’m lightmapping a scene, and i export a package with the lightmaps files.
When the programmer importe the package everything is there.
He drag the unzip scene in Hierarchy. But the lightmap is not showing.
i think for some of you gone fond the question easy i hope!
thank in advance for your help!
Marty
It seems that we face a similar/same issue using an external VCS.
This workflow does not seem to work properly (external VCS option enabled in Unity):
- bake lightmaps
- save scene
- commit to server
- checkout somewhere else
- everything is in place except the lightmaps are not applied/used by the model
xad
same problem as well. Lightmaps are created successfully with built-in beast and can be saved, though once we load back again into a scene from the project pane, the lightmaps are not visible anymore.
what are we doing wrong?
If i have: exemple: 3 scene, Can i bake them separetly or i got no choice to bake them all in one shot?
Where i can find all answers for all my questions? Is there any full and complet book for Unity 3?
The issue with lightmaps being exported and then reimported has been logged as a bug (case 378803) but this happened only yesterday and so there is no progress to report yet.
Any chance of a status update? Or is there a way for me to track progress on case 378803?