heya guys,
i ran into a peculiar issue which iam sure is related to lightmaps.
I baked once my scene in light-maps, then removed those light-maps later and cleared it all. however as soon as i click play, the lightmap returns and causes my shadows and surfaces to deviate from what id like them to look like. when i stop play, the lightmaps has also returned into my scene view and essentialy brightens all surfaces up.
following are two pictures the one with the black shadows is what the game looks like after i press “clear” in the lightmap section
and the second is how it actualy looks once i hit play again. you can see the shadows are noticably brighter as the lightmap for some reason is applied to the textures and brightening up the scene. ambient light is completly disabled as i want to simulate the dark shadows in space. so that aint the issue either.
as said i can get it to look how i want by clearing lightmaps, but as soon as i click play it reverts back.
any help is very much appreciated.