Hi. I have some problem about lightmapping.
In my project, I merged lightmap texture to diffuse texture for LOD mesh, by generating new textures (pre-multiplied lightmap pixel values).
With built-in pipeline, this works well regardless of project’s color space (gamma or linear). It looks similar the original texture with lightmapped and pre-lightmapped LOD texture.
But URP with gamma space, it shows different result. The color is very different between original and LOD. (URP with linear space works without problem, like built-in pipeline)
So I wonder that URP’s lightmap calculation in gamma space is changed? any documentation about this?
Thanks.