LightMap: No Shaows on ground?

I use Beast Light-mapping in Unity, but after Bake. There are no shadows on ground that supposed to cast from buildings and objects on terrain.

How to bake lightmap that has buildings shadows on it?

Here are a couple solutions I can think of:

  1. You must have Unity Pro. This goes without saying, but you can’t do realtime shadows with the free version
  2. Make sure your lights have shadows turned on. It should be a setting under the light component, you can also turn them on from the light’s lightmapping settings.
  3. You might want to tweek your “Shadow Distance” in the Lightmap display. This is the little window that pops up in the scene view when you have the lightmapping window open. This changes where Unity switches your lightmaps from entirely baked to just GI and AO with realtime shadows.

I’m not sure if any of these will solve your problem, but they are a few possibilities.