Lightmap Offset/Tiling Values.

Hi guys,

I have series of rooms that I am light baking, which are auto placed at load time.

We have generated light maps for all of them but i now see a problem. When the lightmaps where generated, tiling and offset values were assigned. Since we load the models and light maps by name i need them to work with default offset values.
Each room uses a 512 map with ‘scale in lightmap’ vale of 1, and UV2’s are auto generated on import.

Is there anyway to ensure that the UV2 doesn’t require any tiling and offset modifications at all, so that the default offset values will work across the board?

I don’t get why they would need to offset if the maps size, lightmap scale and lock atlus are all set.

Thanks, any help would be great!

Edit: Ok so realise now that it offsets the uv’s due to the uv islands not meeting the 4 edge’s of the space. Is there a way to get around this? Btw I have a few hundred rooms, so i need it to be as automated as possible.

Does anyone know an answer to this? Im pretty stuck.

I think this is my 4th post with no answers xD Do i smell?

im having the same problem and idk how to fix it sry bro