On of the most basic features of a lightmaping in a game engine is pixel padding when you bake lightmaps.
Otherwise, you will end up with black lines in your lightmapped objects at certain camera angles.
In beast you just had to enter the number of pixels and it will extend the uv islands in the lightmap with a few pixels. How on earth do you do this for Unity5?
Exactly, I really don’t get why this thing is not priority, why add more feature when the most basic things is not working.
I talked with some programmers and it takes a week max to get this essential feature in and test it.