Please Help!
Looks fine with 1 real time point light
Change it to baked and I get this:
This is the baked view in case it helps.
Have tried all sorts of settings - really stuck! (Used to bake lightmaps in old days for q3 engine, no problems, this just seems random!)
Things that helped in order of effectiveness for my particular case
- Reducing Hard Angle from default 88 to 75 ish
(Model Import Settings, under Advanced (under Generate Lightmap UVs))
- Upping Pack Margin (Again Model Import Settings, under Advanced (under Generate Lightmap UVs). tried upping default 8 to 32
- Upping Pushoff from default 0.0001 to 0.01 (LightMapParameters (Under Lighting window, Scene, General GI. Click on Default Parameters, and Create New. Click Edit to change)
- Upping Scale in Lightmap for the object can help reduce seams
- Upping baked resolution 80/120 started to remove seams between sections