Hello everyone, first I want you to know that i’m french, so sorry for my english!
Well, i’m sure i’m not the only one on earth complaining about unity lightmapping system… but can’t find any voice on the internet to help me :neutral:
My question is simple… Why isn’t it possible to make a lightmap for each object in my scene ? Like one shader for shader each object. I’ve read a lot of people telling lightmapping in unity is pure gold… but sorry, it’s not.
Just an example, we are working on a running game for iOS, using object pool system to load object. So there’s “level”, there’s just objects. So i want to know why it’s not possible to just select one object with a light system and bake him ? Why the f*** THE ONLY option is to BAKE THE WHOLE SCENE ???
I can understand that a massive light baking can me good for a “level” based game. But for the rest ?
It’s been 3 days that i’m playing with the atlas and the “bake selected”, but it’s always overwritting the lightmap, even if i give a specific atlas number for my object…
So why is there not a simple system that allows me to bake a lightmap and assign this generated lightmap to a specified object ???
I’m a maya user so, i like the way the hypershade is build. Everything you want to modify is accessible. And here in unity i’m just lost, because i like when i abble to control everything in my scene, and not just “bake the scene”.
So if someone can help find a solution or some kind of advice i will be very cool!
Thank’s again for losing you’r time reading one more thread about lightmapping!