I am trying to enhance my scene, which is using realtime shadows (range about 50m) and is a dark nighttime scene, with additional beast lightmapped shadows for far shadowing. But everytime I bake the scene I get a near lightmap that is much too dark.
When I set the ambient light brighter, the contrast is lost and the far lightmap is now much too bright.
Why the big difference between the lightmaps? Should I switch the lights to baked only for the render? Is it a setting I didn’t tune correctly? Is it a beast bug?
EDIT: Tried again, still no luck. I even tried to replace the near lightmaps with the far ones, but that did not change what the lightmapping is showing… is there a refresh funtionality somewhere?
Something odd though: when I try to select the Terrain in the first tab, it is not shown under “Terrain”… why? This seems odd, it is a Unity Terrain and it is static.