lightmap problem while using baked lights

Hello,

I noticed a problem when I try to use baked lights.
This is a screenshot with area lights and realtime directional light
http://screencast.com/t/8L2umlUeW

And this happens when i change my ambient GI to baked and directional light to baked.

http://screencast.com/t/O50hykUav

Could anybody guide me if I’m doing something wrong or this is somekind of a bug?

Do you use the UVs from your modelling package or are use using the UVs that Unity is generating for you?

Have a look at the mesh import settings. Also have a look at the Generate UVs option in the object tab of the lighting window.

Thank you for your answer. Yes the problem was with the UV maps which were made in the 3D application.
After I fixed the UV maps, everything works fine.

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