I have several separate rooms in a mobile dungeon crawler connected with corridors, something like below. When the user is in room A, I disable rooms B,C and D to maximize performance. As the player moves between rooms, only the room he/she is in is enabled, the rest are disabled.
I would like to be able to create a separate lightmap for each room and then turn them on/off as I enable/disable rooms, how would you recommend accomplishing this please?
If I create one large lightmap it takes a very long time to bake each time, even with a low lightmap resolution. Plus I think it would just be better for me if I could carefully work on one room at a time and know I’m not affecting the other rooms.
You should ask this in a more specific sub-forum. General Discussion is not a help channel for Unity technical questions.
I’m no expert on this, but I would make each room a scene, and bake it individually.
Then use additive scene loading to load additional room scenes as needed.
Also check out Bakery on the asset store. Really good for baking scenes in Unity.