Is there a way to set the LightMap Resolution to 2048 from 1024
I got this code from http://forum.unity3d.com/threads/166040-Lightmap-maps-problem But im not a coder how do I use this
@MenuItem ("Lightmap/Change Size/256x256")
static function LMqK () {
LMSize (256, 256);
}
@MenuItem ("Lightmap/Change Size/512x512")
static function LMhK () {
LMSize (512, 512);
}
@MenuItem ("Lightmap/Change Size/1024x1024")
static function LMK () {
LMSize (1024, 1024);
}
@MenuItem ("Lightmap/Change Size/2048x2048")
static function LMDK () {
LMSize (2048, 2048);
}
@MenuItem ("Lightmap/Change Size/4096x4096")
static function LMFK () {
LMSize (4096, 4096);
}
static function LMSize (width : float, height : float) {
Debug.Log ("Lightmap Resolution was: " + LightmapEditorSettings.maxAtlasWidth + "x" + LightmapEditorSettings.maxAtlasHeight + "; and will be: " + width + "x" + height);
LightmapEditorSettings.maxAtlasWidth = width;
LightmapEditorSettings.maxAtlasHeight = height;
Debug.Log ("Lightmap Resolution is: " + LightmapEditorSettings.maxAtlasWidth + "x" + LightmapEditorSettings.maxAtlasHeight + "; and the target was: " + width + "x" + height);
}
Thanks for anyones help.