Hey!
When baking light as 1024x1024 it says 30mb in the editor and when baking 128x128 it says 5mb.
But the exported apk gets the same file size no matter what I choose.
Am I missing something? ![]()
/T
Hey!
When baking light as 1024x1024 it says 30mb in the editor and when baking 128x128 it says 5mb.
But the exported apk gets the same file size no matter what I choose.
Am I missing something? ![]()
/T
Maybe the Player compression is doing an excellent job?
Maybe the AssetBundle compression is doing an excellent job?
Maybe you’ve overridden the platform specific texture compression and/or size, so it includes the smaller texture always?
Maybe it didn’t include the new file? Have you connected a Profiler to validate?
Thanks for the suggestions, will investigate further ![]()