Lightmap size and file size (android)

Hey!

When baking light as 1024x1024 it says 30mb in the editor and when baking 128x128 it says 5mb.
But the exported apk gets the same file size no matter what I choose.

Am I missing something? :slight_smile:

/T

Maybe the Player compression is doing an excellent job?
Maybe the AssetBundle compression is doing an excellent job?
Maybe you’ve overridden the platform specific texture compression and/or size, so it includes the smaller texture always?
Maybe it didn’t include the new file? Have you connected a Profiler to validate?

Thanks for the suggestions, will investigate further :slight_smile: