Hi,
Can someone clarify is this is meant to happen and if so, explain the connection. Im using unity 2017.3.
I thought that changing the lightmap size is just about controlling how many textures get created, but it seems that changing this value changes the texel per unit as well.
If you look at the lightmap resolution (the checkers) using the scene visualizer you can see this happening. Im guessing i missed something as the docs dont seem to mention this. Also not every lightmap size makes a change, it seems to be based on a ratio with the LMap Res setting…for example
If you create a default flat plane and set it to static, set the lightmap resolution to 32, set the LMap size to 32, then increase incrementally and you will see the chequers alter in size, however this stops at a LMap size of 512…any higher and nothing happens.
Seems pretty odd.
much appreciated.