Hello, this is probably a very dumb question that I could easily find the answer to somewhere, but no matter how much I googled, I couldn’t seem to find it.
My question is about the size of lightmaps (Mb, Gb, etc)
I have a fairly small scene, but one with a good amount of separate objects.
This is how it looks. It is an office space:
Now, after I baked my lightmaps, with Baked Resolution being 50 and Indirect at 7 (Precomputed Realtime GI being off), the size of my lightmaps came to around 0.52Gb, which is quite a lot.
The lightmap resolutions were 1024x1024.
Surely that is not quite right, is it? I can’t seem to find any mentions about the sizes, so i have no idea. The scene looks alright to me, but I am worried about how it would perform during gameplay.
That was my first question. The second question is related - Where are lightmaps stored during Gameplay? Is it VRAM, like a texture? Besides VRAM, is there anything else that gets taxed by lightmaps?
Sorry if these questions are answered somewhere else, and if they are, please lead me to the right direction.
Thank you.
EDIT: Forgot to mention: The reason why there are so many lights is because I was trying to simulate an office space that has a lot of ceiling lights and such. I am aware of how lights can be taxing on the system in realtime, so they are all set to be Baked.