Lightmap Static Combined Meshes problem

Hello,

I hope this is not another silly question. I have this simple scene in Unity3 beta7 with a directional light and some Unity primitives sharing the same material, grouped under the same father, which has a Combine Children component.

I then mark each mesh as “Static” in the Lightmapping Window. After that, when I click play, the meshes get repositioned and rescaled all around the scene. Could this be a bug or am I doing something wrong?

Discussion here:
http://forum.unity3d.com/threads/49275-Combine-Children-script-and-Light-Mapped-objects?highlight=combine+children+lightmap

Thanks!
The problem was that Combine Children wont work correctly on objects marked Static.