# Lightmap Static Combined Meshes problem

**URL:** https://discussions.unity.com/t/lightmap-static-combined-meshes-problem/422822
**Category:** Lighting & Global Illumination
**Created:** [September 11, 2010, 11:42pm UTC](https://discussions.unity.com/t/lightmap-static-combined-meshes-problem/422822 "2010-09-11T23:42:22Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Almiro](https://avatars.discourse-cdn.com/v4/letter/a/e480ec/32.png) [@Almiro](https://discussions.unity.com/u/Almiro)
#### Post date: [September 11, 2010, 11:42pm UTC](https://discussions.unity.com/t/lightmap-static-combined-meshes-problem/422822/1 "2010-09-11T23:42:22Z")

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Hello,

I hope this is not another silly question. I have this simple scene in Unity3 beta7 with a directional light and some Unity primitives sharing the same material, grouped under the same father, which has a Combine Children component.

I then mark each mesh as “Static” in the Lightmapping Window. After that, when I click play, the meshes get repositioned and rescaled all around the scene. Could this be a bug or am I doing something wrong?

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### Author: ![chadchat](https://avatars.discourse-cdn.com/v4/letter/c/838e76/32.png) [@chadchat](https://discussions.unity.com/u/chadchat)
#### Post date: [January 28, 2011, 1:29am UTC](https://discussions.unity.com/t/lightmap-static-combined-meshes-problem/422822/2 "2011-01-28T01:29:04Z")

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Discussion here:  
[http://forum.unity3d.com/threads/49275-Combine-Children-script-and-Light-Mapped-objects?highlight=combine+children+lightmap](http://forum.unity3d.com/threads/49275-Combine-Children-script-and-Light-Mapped-objects?highlight=combine+children+lightmap)

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### Author: ![Almiro](https://avatars.discourse-cdn.com/v4/letter/a/e480ec/32.png) [@Almiro](https://discussions.unity.com/u/Almiro)
#### Post date: [March 4, 2011, 8:32pm UTC](https://discussions.unity.com/t/lightmap-static-combined-meshes-problem/422822/3 "2011-03-04T20:32:46Z")

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Thanks!  
The problem was that Combine Children wont work correctly on objects marked Static.
