Lightmap turns everything white -

I’m sure someone before me has come up against this problem but I haven’t been able to phrase it in a search to find a solution.

When I added a lightmap from Max into Unity, I FINALLY got everything working correctly, except in the editor, all of the surfaces of this mesh have turned white, making it very difficult to work with in the editor. It PLAYS correctly, its just the editor thats screwy.

Any suggestions how to fix this? Thanks!

Hi.
Check if the materials, into unity, are link to their respective textures. Sometimes happens…

Greets

Thanks for the reply! Yes, everything is linked up. Like I said, in game view, it looks fine, just the editor is strange. Any other thoughts?

Thanks again.

I uploaded a file; check if that button is checked.

369323--12803--$textured_566.jpg