I’m sure someone before me has come up against this problem but I haven’t been able to phrase it in a search to find a solution.
When I added a lightmap from Max into Unity, I FINALLY got everything working correctly, except in the editor, all of the surfaces of this mesh have turned white, making it very difficult to work with in the editor. It PLAYS correctly, its just the editor thats screwy.
Any suggestions how to fix this? Thanks!
