Hi, I am glad they fixed the win/mac lightmap uv consistency issue in 3.4. I reimported the mesh and found that most of them are now displaying fine on both win and mac platform. However, there are some mesh that still have uv problem even though the mesh have already been reimported and the lm regenerated.They are not as “different” as it used to be, for example, the walls of the buildings have the same lm but the ceilings and floor lightmap are reversed in mac than when they are in win.
Is anyone experiencing the same problem? Thank you in advance!
Yeah, I’m having some problems too. It seems the bug while improved, wasn’t completely fixed. Or maybe it has something to do with the project being created in 3.3 then loaded in 3.4?
I’ll try and make a new test scene in 3.4 to draw more clear conclusions.
Yup, bug is still here, let’s continue on the old thread : http://forum.unity3d.com/threads/76432-Lightmapping-breaks-when-sharing-lightmaps-built-with-different-build-settings
Well, glad I’m not the only one with the problem. well… not really glad, its rather unfortunate that the problem still persists. Lets hope the great guys at Unity fix this soon ![]()