I cannot find any solution to use my beast or external lightmap with 16bit for channel texture.
I think it is very important above all for the hdr bloom and tonemapping. Infact I don’t understand how it is usefull 32bit buffer if my lightmap are in 8bit per channel.
Unity lightmap importer encodes RGBE, where the alpha channel is a shared exponent for the RGB channels (as opposed to each channel having its own exponent in a 16bit per channel float texture). A lot of HDR formats do the same.