I’m having a very annoying issue at the moment where lighting does not appear to work across lighting systems correctly.
I’ve tried lots of different shaders and lighting options to no avail. Objects have their own lightmap UV’s and is not restricted to just these objects but lots of others as well.
Lightmap

Systems

Any help would be greatly appreciated.
This looks like a UV issue where multiple faces share the same space in the lightmap. Select one of you objects, go to the Lighting window and click the object tab. In the lower part of the window you will find the a view of the object in lightmap space - select baked intensity and verify that your UVs are correct.
From what I can tell the lightmap UV’'s are correct. Heres a picture of two identical objects that have the same uv lightmap layout. They are just 6 sided objects with and I have autogenerated the uv’s just for the time being.