LightmapEditorSettings.resolution

Been trying to transfer lightmap settings between scenes and found that this property
LightmapEditorSettings.resolution which by its description should affect the Baked GI lightmap resolution is, actually in fact operating on the realtime GI resolution instead. Anyone know if this is a knowen bug in 5.2 and if there is a other way to access and edit the same data.

NVM its missing from the scripting API

but there is also a bake resolution property which gives my the information i need