Lightmaping problem

I’m having the hardest time getting my lightmapping to work. I’m hopeing someone can help me figure out what i’m doing wrong from the images. Also, after lightmaps have been created, are you suposed to get rid of the lights? (assuming the lightmapps are working?) There seems to be conflict between lights and maps.

Lights off, Lightmaps off

Lights on, Lightmaps off

Lights on, Lightmaps on

Lights off, Lightmaps on

The meshes are FBX’s imported from Max. The ‘Scale in Lightmap’ is within range. Both the light and meshed are static. It’s driving me crazy. (I had it working at one point, link below). Any idea how to fix this would be great, thanks.

http://www.topofsteel.com/Unity/WebPlayer_01.html

Have you tried checking “Generate Lightmap UVs” in the model import settings? I can’t see in the image, but it looks like you have some errors in there.

Yes, the UV’s on my meshes were bad. I went back to the originals and it worked fine.