lightmapped and reflective?

I’m not seeing anyway to have a lightmapped object be reflective. Is there a trick to this? Is it possible? what is the best way to create the apearence that an object is chrome plated in Unity?

The thing about reflective surfaces, is you don’t light them, you light their surroundings. So unless you’re wanting a HL2 style faint reflection to surfaces. A regular reflective material will work perfectly.