Can somebody explain why this happens and if there is a way to fix it? This affects every single object that is using lightmaps, not just this particular one. I tried playing around with the static settings to see if using everything or just contribute GI would make a difference, but it doesn’t.
I really want to use baked lighting for situations like this where and object like this door only moves a little and stays within an area of similar lighting rather than having them look completely out of place with lightprobe GI.
As you can see in the baked lightmap debug view, the lightmaps look completely fine even when rotated. Something is going wrong with the normal rendering that blends it to pure black as you rotate towards 180 degrees on any axis.