Lightmapped shadows on Player Character

Is it possible to have the lightmapped shadows on a moving object like the player character?.
If i set up a simple scene with a Directional Light and some cubes - there is no light or shadow on a non static object like the character after baking lightmaps. If i add a point light for example - the lightmapped shadows on the “player character” will be ignored.
I know that realtime shadows are Unity Pro only.
The only thing i want is:

Player in light = lit

Player on a lightmapped shadow area = unlit

Screenshot of my scene:
The selected cube is the only non static (player character) object.
Material: Default Diffuse

Is there any way to get this without Unity Pro ?

You want Light Probes. Unity - Manual: Light Probes