Lightmapped texture with back face culling off?

I am trying to make a shader that allows me to have my lightmapped environments, but also have them with back face culling off. I tried adding “Cull Off” to the standard Lightmapped-Diffuse shader but it had no effect. Any clues?

Shader "Lightmapped/Diffuse-Backface" {
	Properties {
		_Color ("Main Color", Color) = (1,1,1,1)
		_MainTex ("Base (RGB)", 2D) = "white" {}
		_LightMap ("Lightmap (RGB)", 2D) = "lightmap" { LightmapMode }
	}
	SubShader {
		Cull Off
		LOD 200
		Tags { "RenderType"="Opaque" }
		UsePass "Lightmapped/VertexLit/BASE"
		UsePass "Diffuse/PPL"
	}
	FallBack "Lightmapped/VertexLit", 1
}

Open up the stuff in the UsePasses and see if your Cull statement is overwritten. I’ve got no idea what’s going on to override your settings if they don’t use Cull Back.

You can’t override any settings in a UsePass. Those passes use the default Back culling, and will use it no matter what you set in your own shader.