Lightmapper limited to +-2048 metre from origin?

Any objects with an X of >-2048 map correctly, and any <-2048 exhibit completely corrupted lighting. This happens in fresh scenes and URP in Unity 2022 and 2021. This happens on both CPU and GPU lightmappers. Any ideas gratefully welcomed, as this has somewhat brought my space project to a halt!

Hey, you can increase the pushoff value in the Lightmap Parameters (if you make your own asset) and it should fix the issue. Increase it just enough to fit your scene size though, going too far will also lead to artifacts.

I’ll certainly give that a go, thank you. My scene is substantially larger than ± 2k, so hopefully that doesn’t cause too many other horrors.

1 Like