Hello,
I’ve been doing my first steps with Beast,
first I’ve quickly modeled a Cornell-Box using Blender, with the front side removed,
and a flat cube with a self-illuminated diffuse shader above as the light source,
everything went right more or less as you can see in this screenshot:

Then I tried to make a room, so I closed the Cornell-Box, filling the front side,
I hit the Bake button again, and suddenly, there’s been no lighting calculated,
just a dark-gray Lightmap,
but this is just in the case of the emissive flat box,
it works well with a Directional, Point or Spotlight.
So, my question is,
is there a way to use somehow the emissive box light inside of a Cube, Room,
or any closed area in general?
Thanks in advance. ![]()
