Hi everyone .
I have baked my scene and draw calls were reduced to 145.
The game style is shoot ’ em up . Hence the targets are adding to the scene by prefabs instances at run time.
in order to do that , There is a script adding some game objects dynamically by command below. Instantiate(Target_Vase,vas_pos,Quaternion.Identity);
Which adds Prefabs to the scene . unfortunately with adding instances of prefabs as shoot-able targets , draw calls are increase up to 1000 . how can I maintain the draw calls reduced ? Can I participate the prefabs in light mapping ?
Note :
- my prefabs are not high poly objects.
- my prefabs instances in the scene are about 9 or 10 (randomly).
- my prefabs are marked as static .[/B][/I]
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Second one is that ,how much draw calls is good for a game which runs on PCs ?
Thanks in advance
Regards
Where are you making the call to the Instantiate method?
I do something like that, but in my case I created a method and on the Start method of the terrain I use InvokeRepeating,
I had invoke this method in start function of script attached camera , but the problem is light mapping.