Hello. I am using Unity 4.6.1f1 and I have problems with lightmapping.
I put some point lights on scene. Set them up like I want and made lightmapping.
Here is screenshots BEFORE lightmapping and AFTER lightmapping.
As you can see it is the big different between them. I also get a error after baking lightmap.
“Unsupported texture format - needs to be ARGB32, RGBA32, BGRA32, RGB24, Alpha8 or DXT”
Maybe that is why I get different picture before and after lightmapping.
I wanted to change format or texture and there is just 3 options:
- Compressed
- 16 bits
- Truecolor
I tried all of them and still get that error.
How I can change texture to one of needed formats?
Why I have so big different before and after lightmapping?
Thank you very much.
