Lightmapping and Texture Format

Hello. I am using Unity 4.6.1f1 and I have problems with lightmapping.
I put some point lights on scene. Set them up like I want and made lightmapping.
Here is screenshots BEFORE lightmapping and AFTER lightmapping.
As you can see it is the big different between them. I also get a error after baking lightmap.
“Unsupported texture format - needs to be ARGB32, RGBA32, BGRA32, RGB24, Alpha8 or DXT”
Maybe that is why I get different picture before and after lightmapping.

I wanted to change format or texture and there is just 3 options:

  • Compressed
  • 16 bits
  • Truecolor
    I tried all of them and still get that error.

How I can change texture to one of needed formats?
Why I have so big different before and after lightmapping?

Thank you very much.

Did you ever find the answer to this question?

Set the texture to “advanced” to get the other texture options. It looks like only one of the lights is getting baked and the light fall off doesn’t look as nice. One thing to note is that Ferr2D uses a custom shader that tries to optimize for 2D and I think it also tries to turn off lights that are not in view. Maybe try using the normal sprite diffuse shader first, then switch to the Ferr2D shader after baking if you need to.