When using lightmapping, if lights are set to baked only… what happens to the GameObject and Component? Are they discarded and not used in the deployment build? Could I light my scenes with just a ridiculous amount of baked only lights, and then not worry about them knowing that they’ll be discarded from the project?
Somebody please answer this man.
The lights don’t get discarded from the scene when built, but their inclusion in the final build really makes no difference in performance or file size (unless we’re talking 10s of thousands of lights).
I posted a similar question - I was wondering if it matters whether you bake all these lights, then put the lightmaps in an asset bundle, clear the lightmap settings and load them at runtime. Do the baked-only lights act as real-time lights until the lightmaps are loaded?