For some reason the lighting information is drastically different on the Webplayer than on IOS. Does anyone know why this is happening and/or how to fix it? I’m using single lightmaps for every asset in the image.
I don’t know why it’s done, but the format for lightmap encoding is different across platforms:
http://forum.unity3d.com/threads/55637-Beast-Lightmapping-Math?p=389541&viewfull=1#post389541
http://unity3d.com/support/documentation/Components/SL-PassTags.html
It can’t be “fixed”, as far as I know.