I have these floor shafts that have covers over them. Just a note - normally the cover sits flush with the floor, but part of my pre-lightmapping script raises it up as shown in the screen shot.
I’m finding that when I drop a light in, real-time it looks perfect (as in the screenshot).
When I bake it though (the light is actually set to Bake-Only), the entire area inside the shaft - EXCEPT for the floor of the shaft - is just baked completely black.
Any ideas why this happens and how I can prevent it? I want it to bake to basically look like it does in the screenshot.
your cover is probably shadowing the pit.
when you bake your lightmap, try turnign off shadows on the lights, or just remove the pit cover before baking.
But the light is UNDER the cover to cancel out the cover’s shadow. It’s a good point though - maybe if I set the cover to not cast shadows at all it might help Beast figure out what I’m trying to do…
I can’t take the cover out because then it won’t be lightmapped. I need the cover AND what’s under it to be lightmapped at the same time. Hence the issue.
Turning off the option to cast shadows on the cover made no difference at all. Still working on this and will post an answer if I find it. Also still very open to suggestions.