Hello,
The baked lights in my scene are only casting a constant white amongst the road, the road mesh has been divided into smaller pieces for occlusion culling and higher quality lightmapping.
I want the baked light to have the same effect of the realtime lights.
I have manually done the Uv maps and they aren’ t intersecting with each other and i have included my light baking settings also.
Any reccommendation/advice is appreciated.
Thank you.