Lightmapping isn' t giving the same results as Real-Time Lights

Hello,

The baked lights in my scene are only casting a constant white amongst the road, the road mesh has been divided into smaller pieces for occlusion culling and higher quality lightmapping.

I want the baked light to have the same effect of the realtime lights.

I have manually done the Uv maps and they aren’ t intersecting with each other and i have included my light baking settings also.

Any reccommendation/advice is appreciated.

Thank you.




Solved it by using a real value that would correspond to a real city light at ~5000 lumens, rather than having a value that makes the lights visible in the viewport.