Hi, I recently reworked my entire leveldesign to get more performance due occlusion culling so I set up my level modular. I am using an Area Light to light up that room. Now I get the lightmapping not working properly. Between my objects I get black lines. There is definatly no gap between the two objects due to the fact I used maya to lay the level down and check every single vertex between the objects laying to each other. They look kinda there are connected but they are not. There is also no difference in height. As well as I turned off all shadows via quality settings, so if those lines are supposed to be shadows by any chance I dont get it. Here is a screenshot of my problem:
I played around with the lighting settings a lot and just If I crank up Baked Resolution to 100 the lines are getting less visible but the lightmap data increases drastically and that has a bad impact on batching and set pass calls. And I need to be as low as possible regarding draw calls due to the fact its a mobile VR setup! Here my lighting settings:
I also played around with the import settings of my meshes. Under Generate Lightmaps Advanced Tab I changed the settings like here:
Now its way better but I still get those black lines somewhere… no clue what to do next!
As you can see the lines on the floor are barey visible anymore, but there is still a black one between the doors?!?!
Anyone has an idea how to solve this? Before I pull my hair out…