Lightmapping issue

After Lightmapping when i’m in game mode only terrain shows lightmap…objects look like there are no lights in scene.
But in scene mode i can see lightmapp is there (you can kind see AO is baked even it is to dark).
Why is scene so dark? that lightmapp is wrong…my scene looked different before baking.

That was how scene looked before baking…(i used 3 directional lights)

Settings i used to bake

I found what was the problem…“mesh combine children script” that was added to all objects. Now i only need to figure out why is lightmapp so dark and not like default scene with lights.

one thing is to make sure your skydome isnt set to static/cast shadows.

How do i check that? Skybox is made by selecting main camera on player controller and choose sky material. So there is no box i can select around my scene.

Also few weird problems i have with Beast lightmapping…
1 Lights from default scene in no near to baked one.
2 Objects after “scene bake” have some walls dark and others bright and whole scene looks awful.
3 Same objects after “bake selected” looking good (no problems with dark parts) but there is no shadows
4 There is “SkyLight Intensity” option in bake menu, why if i already have direction lights on scene set just like i wanted. (do i need to mess with that option…it is confusing)
5 What if i have more then one direction light on scene? aslo do i need to select lights when baking scene?
Well last 3 or 4 days i just try to bake my scene and finish this long project…it is very frustrating because “beast” just don’t doing what it supposed to do… in my case. Some stuff seams just illogical compared to render to texture from max. Like why are there no shadows when people choose to “bake selected”?