we are currently experimenting with baking lights onto prefabs in Unity using the script provided in this thread.
While everything works fine in the Editor, the lightmap is utterly corrupted when deployed to an actual mobile device. Has anybody an idea why that is ?
@phil_lira If you message your GitHub account name I can grant you direct access to the repository.
This way there is no risk of stripping the issue away while setting up a new repo scene.
URP [7.1.2] was 2019-09-19 about 40 days ago, we tested last time a week ago and bug persist so it looks like fix is not in 7.1.2.
It look like SRP batcher is not URP feature at all bur general SRP one and fix will be in another package that URP uses.