Hi, I am having trouble with some objects that have spherical geometry, when I lightmap them I get an unregular look to the specular reflection of the scene light on the object.
Here you can take a look at what is happening, the reflection spot does not spread equally throughout the polygons. I am using a resolution of 50 texels and a padding of 8:
Does this have anything to do with UV2 maps, maybe? I am modelling this in Lightwave 3D and I am using only one UV map.
Any help or guideance appreciated!
Thanks in advance! ![]()
